接上期 我们继续补全主函数

//主函数
int main() {
	long long map[50][50][20] = {0};
	long long delay;//延迟
	application1();
	application2();
	system("cls");//清屏
	application3();
	system("cls");//清屏
	application4();
	system("cls");//清屏
	application5();
	system("cls");//清屏
	for (;;) {
		cout << "输入密码:";
		getline(cin, character); ////一整行的输入数据都识别
		if (character != password1) {
			cout << "密码错误";
			Sleep(500);//等待0.5秒
			system("cls");//清屏
		} else {
			printf("ok");
			Sleep(500);//等待0.5秒
			system("cls");//清屏
			break;
		}
	}
	cout << "延迟:";
	cin >> delay;
	system("cls");//清屏
	//以防死亡就不能继续玩
	hp02 = hp2;
	for (;;) {
		//赋值
		hp01 = hp1;
		height = 0;
		x = homex;
		y = homey;
		h = homeh;
		electricity = 100;
		direction1 = 0;
		direction2 = 90;
		attack = 0;
		system("cls");//清屏
		//游戏内部
		for (;;) {
			//加载地面
			for (long long i = x - 1; i < x + 2; i++)
				for (long long j = y - 1; j < y + 2; j++)
					if (map[i][j][25] != 1)
						map[i][j][25] = 2;
			//加载边界墙
			if (x == 49) {
				map[x + 1][y][h] = 3;
			}
			if (y == 49) {
				map[x][y + 1][h] = 3;
			}
			if (h == 19) {
				map[x][y][h + 1] = 3;
			}
			if (x == 1) {
				map[x - 1][y][h] = 3;
			}
			if (y == 1) {
				map[x][y - 1][h] = 3;
			}
			if (h == 1) {
				map[x][y][h - 1] = 3;
			}
			//主题
			cout << "坐标:" << x << ',' << y << ',' << h << endl;
			cout << "我的血量:" << hp1 << "\\" << hp01 << endl;
			cout << "Boss的血量:" << hp2 << "\\" << hp02 << endl;
			cout << "手电筒的电量:" << electricity << endl;
			//显示
			//前
			if (direction1 == 0 && direction2 == 90) {
				for (long long i = y + 1; i > y - 2; i--) {
					for (long long j = h + 1; j < h + 3; j++) {
						if (map[x + 1][i][j] == 0) {
							cout << ' ';
						} else if (map[x + 1][i][j] == 1) {
							cout << '?';
						} else if (map[x + 1][i][j] == 2) {
							cout << '#';
						} else if (map[x + 1][i][j] == 3) {
							cout << '&';
						}
					}
					cout << endl;
				}
			}
			//后
			if (direction1 == 180 && direction2 == 90) {
				for (long long i = y + 1; i > y - 2; i--) {
					for (long long j = h + 1; j < h + 3; j++) {
						if (map[x - 1][i][j] == 0) {
							cout << ' ';
						} else if (map[x - 1][i][j] == 1) {
							cout << '?';
						} else if (map[x - 1][i][j] == 2) {
							cout << '#';
						} else if (map[x - 1][i][j] == 3) {
							cout << '&';
						}
					}
					cout << endl;
				}
			}
			//左
			if (direction1 == 270 && direction2 == 90) {
				for (long long i = x + 1; i > x - 2; i--) {
					for (long long j = h + 1; j < h + 3; j++) {
						if (map[i][y - 1][j] == 0) {
							cout << ' ';
						} else if (map[i][y - 1][j] == 1) {
							cout << '?';
						} else if (map[i][y - 1][j] == 2) {
							cout << '#';
						} else if (map[i][y - 1][j] == 3) {
							cout << '&';
						}
					}
					cout << endl;
				}
			}
			//右
			if (direction1 == 90 && direction2 == 90) {
				for (long long i = x + 1; i > x - 2; i--) {
					for (long long j = h + 1; j < h + 3; j++) {
						if (map[i][y + 1][j] == 0) {
							cout << ' ';
						} else if (map[i][y + 1][j] == 1) {
							cout << '?';
						} else if (map[i][y + 1][j] == 2) {
							cout << '#';
						} else if (map[i][y + 1][j] == 3) {
							cout << '&';
						}
					}
					cout << endl;
				}
			}
			//上
			if (direction2 == 180) {
				system("cls");//清屏
				cout << "%        %" << endl << endl;
				cout << "%        %" << endl;
				cout << " %      %" << endl;
				cout << "  %    %" << endl;
				cout << "   %  %" << endl;
				cout << "    %%";
				Sleep(5);//等待0.05秒
				system("cls");//清屏
				cout << "Game Over!!!";
				Sleep(2000);//等待2秒
				system("cls");//清屏
				death++;
				break;
			}
			//下
			if (direction2 == 0) {
				for (long long i = x - 1; i < x + 3; i++) {
					for (long long j = y + 1; j > y - 2; j--) {
						if (map[i][j][h - 1] == 0) {
							cout << ' ';
						} else if (map[i][j][h - 1] == 1) {
							cout << '?';
						} else if (map[i][j][h - 1] == 2) {
							cout << '#';
						} else if (map[i][j][h - 1] == 3) {
							cout << '&';
						}
					}
					cout << endl;
				}
			}
			key = _getch(); //读取键盘
			//按键
			if (key == 119 && direction1 == 0 && direction2 == 90 && map[x + 1][y][h] == 0) {
				x++;
			} else if (key == 115 && direction1 == 0 && direction2 == 90 && map[x - 1][y][h] == 0) {
				x--;
			} else if (key == 97 && direction1 == 0 && direction2 == 90 && map[x][y - 1][h] == 0) {
				y--;
			} else if (key == 100 && direction1 == 0 && direction2 == 90 && map[x][y + 1][h] == 0) {
				y++;
			} else if (key == 103 && direction1 == 0 && direction2 == 90) {
				Staging1 = x + 1;
				Staging2 = y;
				Staging3 = h;
				map[x + 1][y][h] = 4;
				attack = attack + 3;
			} else if (key == 104 && direction1 == 0 && direction2 == 90 && map[x + 1][y][h] == 4) {
				hp02 = hp02 - 10;
			} else if (key == 119 && direction1 == 180 && direction2 == 90 && map[x - 1][y][h] == 0) {
				x--;
			} else if (key == 115 && direction1 == 180 && direction2 == 90 && map[x + 1][y][h] == 0) {
				x++;
			} else if (key == 97 && direction1 == 180 && direction2 == 90 && map[x][y + 1][h] == 0) {
				y++;
			} else if (key == 100 && direction1 == 180 && direction2 == 90 && map[x][y - 1][h] == 0) {
				y--;
			} else if (key == 103 && direction1 == 180 && direction2 == 90) {
				Staging1 = x - 1;
				Staging2 = y;
				Staging3 = h;
				map[x - 1][y][h] = 4;
				attack = attack + 3;
			} else if (key == 104 && direction1 == 180 && direction2 == 90 && map[x - 1][y][h] == 4) {
				hp02 = hp02 - 10;
			} else if (key == 119 && direction1 == 270 && direction2 == 90 && map[x][y - 1][h] == 0) {
				y--;
			} else if (key == 115 && direction1 == 270 && direction2 == 90 && map[x][y + 1][h] == 0) {
				y++;
			} else if (key == 97 && direction1 == 270 && direction2 == 90 && map[x - 1][y][h] == 0) {
				x--;
			} else if (key == 100 && direction1 == 270 && direction2 == 90 && map[x + 1][y][h] == 0) {
				x++;
			} else if (key == 103 && direction1 == 270 && direction2 == 90) {
				Staging1 = x;
				Staging2 = y - 1;
				Staging3 = h;
				map[x][y - 1][h] = 4;
				attack = attack + 3;
			} else if (key == 104 && direction1 == 270 && direction2 == 90 && map[x][y - 1][h] == 4) {
				hp02 = hp02 - 10;
			} else if (key == 119 && direction1 == 90 && direction2 == 90 && map[x][y + 1][h] == 0) {
				y++;
			} else if (key == 115 && direction1 == 90 && direction2 == 90 && map[x][y - 1][h] == 0) {
				y--;
			} else if (key == 97 && direction1 == 90 && direction2 == 90 && map[x + 1][y][h] == 0) {
				x++;
			} else if (key == 100 && direction1 == 90 && direction2 == 90 && map[x - 1][y][h] == 0) {
				x--;
			} else if (key == 103 && direction1 == 90 && direction2 == 90) {
				Staging1 = x;
				Staging2 = y + 1;
				Staging3 = h;
				map[x][y + 1][h] = 4;
				attack = attack + 3;
			} else if (key == 104 && direction1 == 0 && direction2 == 90 && map[x][y + 1][h] == 4) {
				hp02 = hp02 - 10;
			} else if (key == 105) {
				direction2 = direction2 + 90;
				if (direction2 == 360) {
					direction2 = 0;
				}
			} else if (key == 107) {
				if (direction2 == 0) {
					direction2 = 360;
				}
				direction2 = direction2 - 90;
			} else if (key == 106) {
				if (direction1 == 0) {
					direction1 = 360;
				}
				direction1 = direction1 - 90;
			} else if (key == 108) {
				direction1 = direction1 + 90;
				if (direction1 == 360) {
					direction1 = 0;
				}
			} else if (key == 27) {
				for (;;) {
					system("cls");//清屏
					cout << "1.设置出生点" << endl;
					cout << "2.退出游戏" << endl;
					cout << "3.继续游戏" << endl;
					key = _getch(); //读取键盘
					if (key == 49) {
						system("cls");//清屏
						homex = x;
						homey = y;
						homeh = 26;
						break;
					} else if (key == 50) {
						for (;;) {
							system("cls");//清屏
							cout << "Y\\N" << endl;
							key = _getch(); //读取键盘
							if (key == 121) {
								system("cls");//清屏
								return 0;
							} else if (key == 110) {
								system("cls");//清屏
								break;
							} else {
								cout << "输入错误";
								Sleep(500);//等待0.5秒
								system("cls");//清屏
							}
						}
					} else if (key == 51) {
						system("cls");//清屏
						break;
					} else {
						cout << "输入错误";
						Sleep(500);//等待0.5秒
						system("cls");//清屏
					}
				}
			} else if (key == 32) {
				h = h + 2;
				height = height + 2;
			}
			Sleep(delay);//延迟
			system("cls");//清屏
			electricity = electricity - 0.5;
			//加血
			if (hp01 != hp1) {
				hp01++;
			}
			//攻击次数-1
			if (attack > 0) {
				attack--;
				hp01 = hp01 - 15;
			}
			//消除Boss
			if (attack == 0) {
				map[Staging1][Staging2][Staging3] = 0;
			}
			//死亡
			if (hp01 <= 0 || electricity <= 0 || direction2 == 270) {
				cout << "Game Over!!!";
				Sleep(2000);//等待2秒
				system("cls");//清屏
				death++;
				break;
			}
			//胜利
			if (hp02 <= 0) {
				system("cls");//清屏
				cout << "你赢了,Game Over" << endl;
				cout << "死亡次数:" << death << endl;
				cout << "Boss血量为" << hp2;
				key = _getch(); //读取键盘
				system("cls");//清屏
				application6();
				return 0;
			}
			//落下
			if (height > 0) {
				height--;
				h--;
			}
		}
	}
	return 0;
}

由于代码连起来有点长,所以留到下期 如有疑问,即可提出