• Bio

    您是第个Visitor Counter来看我的神犇

    Typing SVG

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    本人洛谷号:HQluyuyang


    链接


    Ai


    人生重来模拟器


    2048游戏


    贪吃蛇


    蓝屏


    生火间


    Scratch的2dmc(源于互联网) mc


    MC成就


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    CPU要爆炸了


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    MC?


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    表情包


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    C++程序


    My map1.1.4

    //头文件
    #include <bits/stdc++.h>
    #include <stdio.h>
    #include <conio.h>
    #include <ctime>
    #include <windows.h>
    #include <cstdlib>
    //读取头文件
    using namespace std;
    
    int homex = 25, homey = 25, homeh = 26; //出生点的位置
    int x = 25, y = 25, h = 26; //自己的位置
    int key;//按键码值读取
    char letter;//输入字母
    string character;//输入字符
    string name;//游戏名称
    string password1;//游戏密码
    string password2;//游戏密码(反码)
    int hp1, hp2; //"我"和敌人的血量(满血)
    int hp01, hp02; //"我"和敌人的血量(实时)
    float electricity = 100; //手电筒的电
    int direction1, direction2; //横、竖方向
    int height;//高度
    long long attack;//攻击次数
    int Staging1, Staging2, Staging3, Staging4; //暂存点
    long long death;//死亡次数
    int a;
    int rand1;
    
    //调色
    void color(int ForgC, int BackC) {
    	WORD wColor = ((BackC & 0x0F) << 4) + (ForgC & 0x0F);
    	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), wColor);
    }
    
    //开头的显示
    void application1() {
    	system("color 0F");
    	cout << "——————————""欢迎来玩My map1.1.4""——————————\n";
    	cout << "请输入你的游戏名称:";
    	getline(cin, name);//一整行的输入数据都识别
    	cout << "请输入你的游戏密码(建议输入英文):";
    	getline(cin, password1);//一整行的输入数据都识别
    	Sleep(1000);//等待一秒
    	//反码加密
    	password2 = password1;
    	int mid = 0;
    	for (int i = 0; i < password2.size(); i++) {
    		if ((password2[i] >= 'a') && (password2[i] <= 'z')) {
    			mid = password2[i] - 'a';
    			password2[i] = 'z' - mid;
    		} else if ((password2[i] >= 'A') && (password2[i] <= 'Z')) {
    			mid = password2[i] - 'A';
    			password2[i] = 'Z' - mid;
    		}
    	}
    	system("cls");//清屏
    	cout << "加密成功";
    	Sleep(100);//等待0.1秒
    }
    
    //主页
    void application2() {
    	for (;;) {
    		system("cls");//清屏
    		cout << "1.用户信息\n";
    		cout << "2.开始游戏\n";
    		color(0, 4);
    		cout << "3.更新说明\n";
    		cout << "4.关于程序\n";
    		if (a == 0)
    			cout << "5.开启五彩斑斓\n";
    		else if (a == 1)
    			cout << "5.取消五彩斑斓\n";
    		key = _getch(); //读取键盘
    		if (key == 49) {
    			system("cls");//清屏
    			cout << "用户名:" << name;
    			cout << "密码:" << password2;
    			key = _getch();//读取键盘
    		} else if (key == 50) {
    			break;
    		} else if (key == 51) {
    			system("cls");//清屏
    			system("color 0F");
    			if (a == 1) {
    				rand1 = rand() % 6;
    				if (rand1 == 0)
    					system("color 0F");
    				else if (rand1 == 1)
    					system("color 1F");
    				else if (rand1 == 2)
    					system("color 2F");
    				else if (rand1 == 3)
    					system("color 3F");
    				else if (rand1 == 4)
    					system("color 4F");
    				else if (rand1 == 5)
    					system("color 5F");
    			}
    			cout << "使游戏运行内存体积减小";
    			key = _getch(); //读取键盘
    		} else if (key == 52) {
    			system("cls");//清屏
    			system("start cmd");//打开cmd
    		} else if (key == 53) {
    			system("cls");//清屏
    			if (a == 0)
    				a = 1;
    			else if (a == 1)
    				a = 0;
    		} else {
    			system("cls");//清屏
    			cout << "输入错误";
    			Sleep(500);//等待0.5秒
    		}
    		system("color 0F");
    		if (a == 1) {
    			rand1 = rand() % 6;
    			if (rand1 == 0)
    				system("color 0F");
    			else if (rand1 == 1)
    				system("color 1F");
    			else if (rand1 == 2)
    				system("color 2F");
    			else if (rand1 == 3)
    				system("color 3F");
    			else if (rand1 == 4)
    				system("color 4F");
    			else if (rand1 == 5)
    				system("color 5F");
    		}
    	}
    }
    
    //选项
    void application3() {
    	for (;;) {
    		//难度
    		cout << "——————难度选择——————\n";
    		cout << "1.简单\n";
    		cout << "2.普通\n";
    		cout << "3.困难\n";
    		cout << "4.专家\n";
    		cout << "5.噩梦\n";
    		cout << "6.未知\n";
    		key = _getch(); //读取键盘
    		if (key == 49) {
    			//"我"和敌人各100血
    			hp1 = 100;
    			hp2 = 100;
    			break;
    		} else if (key == 50) {
    			//"我"100血,敌人500血
    			hp1 = 100;
    			hp2 = 500;
    			break;
    		} else if (key == 51) {
    			//"我"100血,敌人1000血
    			hp1 = 100;
    			hp2 = 1000;
    			break;
    		} else if (key == 52) {
    			//"我"100血,敌人5000血
    			hp1 = 100;
    			hp2 = 5000;
    			break;
    		} else if (key == 53) {
    			//"我"100血,敌人50000血
    			hp1 = 100;
    			hp2 = 50000;
    			break;
    		} else if (key == 54) {
    			//"我"50血,敌人100000血
    			hp1 = 50;
    			hp2 = 100000;
    			break;
    		} else {
    			printf("输入错误");
    			Sleep(500);//等待0.5秒
    			system("cls");//清屏
    		}
    	}
    	system("cls");//清屏
    	printf("请按任意键继续……");
    	key = _getch(); //读取键盘
    }
    
    //游戏说明
    void application4() {
    	printf("游戏说明:\n");
    	key = _getch(); //读取键盘
    	printf("1.按w,s,a,d键就能上、下、左、右移动,\n");
    	Sleep(100);//等待0.1秒
    	printf( "按空格键可以跳跃,\n");
    	Sleep(100);//等待0.1秒
    	printf( "按i,k,j,l可以画面上、下、左、右移动\n");
    	key = _getch(); //读取键盘
    	printf( "2.游戏中的地势为平地,而且无树、草、花,无法破坏\n");
    	key = _getch(); //读取键盘
    	printf( "3.游戏中的泥土用#表示,\n");
    	Sleep(100);//等待0.1秒
    	printf("长着青苔的石砖用&表示,\n");
    	Sleep(100);//等待0.1秒
    	printf("随机用?表示\n");
    	key = _getch(); //读取键盘
    	printf("4.千万不要往头顶望!!!\n");
    	key = _getch(); //读取键盘
    	printf("5.你可以按g键激怒Boss,让它来正面跟你pvp\n");
    	key = _getch(); //读取键盘
    	printf("6.如果手电筒的电为0,那么”Game Over“了\n");
    	key = _getch(); //读取键盘
    	printf("7.按下esc键(键盘左上角的按键),就能设置出生点,死亡后重生到出生点\n");
    	key = _getch(); //读取键盘
    	printf("8.往下看,会进入潜行模式无法移动(跳跃除外)\n");
    	key = _getch(); //读取键盘
    	printf("9.按h键,挥剑\n");
    	key = _getch(); //读取键盘
    	printf("10.Boss会隐形\n");
    	key = _getch(); //读取键盘
    	printf("11.Boss血量为0时,按任意键即可\n");
    	Sleep(300);//等待0.3秒
    	printf("按任意键开始游戏……\n");
    	key = _getch(); //读取键盘
    }
    
    //故事情节(前)
    void application5() {
    	cout << "有一天,你到平原冒险,误入了迷雾平原。" << endl;
    	Sleep(100);//等待0.1秒
    	cout << "你只带了无限食物、手电筒和铜剑。" << endl;
    	Sleep(100);//等待0.1秒
    	cout << "手电筒的光只能照亮你的附近" << endl;
    	Sleep(100);//等待0.1秒
    	cout << "你能否胜利呢???" << endl;
    	Sleep(100);//等待0.1秒
    	cout << "祝你好运," << name;
    	key = _getch(); //读取键盘
    }
    
    //故事情节(后)
    void application6() {
    	cout << "你成功讨伐了Boss,迷雾也无影无踪," << endl;
    	cout << "边界墙也消失了";
    }
    
    //主函数
    int main() {
    	int map[51][51][21] = {0};
    	long long delay; //延迟
    	application1();
    	application2();
    	system("color 0F");
    	system("cls");//清屏
    	application3();
    	system("cls");//清屏
    	application4();
    	system("cls");//清屏
    	application5();
    	system("cls");//清屏
    	for (;;) {
    		color(0, 4);
    		cout << "输入密码:";
    		getline(cin, character); ////一整行的输入数据都识别
    		if (character != password1) {
    			color(0, 4);
    			cout << "密码错误";
    			Sleep(500);//等待0.5秒
    			system("cls");//清屏
    		} else {
    			color(0, 4);
    			printf("ok");
    			Sleep(500);//等待0.5秒
    			system("cls");//清屏
    			system("color 0F");
    			if (a == 1) {
    				rand1 = rand() % 6;
    				if (rand1 == 0)
    					system("color 0F");
    				else if (rand1 == 1)
    					system("color 1F");
    				else if (rand1 == 2)
    					system("color 2F");
    				else if (rand1 == 3)
    					system("color 3F");
    				else if (rand1 == 4)
    					system("color 4F");
    				else if (rand1 == 5)
    					system("color 5F");
    			}
    			break;
    		}
    		system("color 0F");
    		if (a == 1) {
    			rand1 = rand() % 6;
    			if (rand1 == 0)
    				system("color 0F");
    			else if (rand1 == 1)
    				system("color 1F");
    			else if (rand1 == 2)
    				system("color 2F");
    			else if (rand1 == 3)
    				system("color 3F");
    			else if (rand1 == 4)
    				system("color 4F");
    			else if (rand1 == 5)
    				system("color 5F");
    		}
    	}
    	color(0, 4);
    	cout << "延迟:";
    	cin >> delay;
    	system("cls");//清屏
    	//以防死亡就不能继续玩
    	hp02 = hp2;
    	system("color 0F");
    	if (a == 1) {
    		rand1 = rand() % 6;
    		if (rand1 == 0)
    			system("color 0F");
    		else if (rand1 == 1)
    			system("color 1F");
    		else if (rand1 == 2)
    			system("color 2F");
    		else if (rand1 == 3)
    			system("color 3F");
    		else if (rand1 == 4)
    			system("color 4F");
    		else if (rand1 == 5)
    			system("color 5F");
    	}
    	for (;;) {
    		//赋值
    		hp01 = hp1;
    		height = 0;
    		x = homex;
    		y = homey;
    		h = homeh;
    		electricity = 100;
    		direction1 = 0;
    		direction2 = 90;
    		attack = 0;
    		system("cls");//清屏
    		//游戏内部
    		for (;;) {
    			//加载地面
    			for (long long i = x - 1; i < x + 2; i++)
    				for (long long j = y - 1; j < y + 2; j++)
    					if (map[i][j][25] != 1)
    						map[i][j][25] = 2;
    			//加载边界墙
    			if (x == 49) {
    				map[x + 1][y][h] = 3;
    			}
    			if (y == 49) {
    				map[x][y + 1][h] = 3;
    			}
    			if (h == 19) {
    				map[x][y][h + 1] = 3;
    			}
    			if (x == 1) {
    				map[x - 1][y][h] = 3;
    			}
    			if (y == 1) {
    				map[x][y - 1][h] = 3;
    			}
    			if (h == 1) {
    				map[x][y][h - 1] = 3;
    			}
    			//主题
    			cout << "坐标:" << x << ',' << y << ',' << h << endl;
    			cout << "我的血量:" << hp1 << "\\" << hp01 << endl;
    			cout << "Boss的血量:" << hp2 << "\\" << hp02 << endl;
    			cout << "手电筒的电量:";
    			cout << fixed << setprecision(1) << electricity << endl;
    			//显示
    			//前
    			if (direction1 == 0 && direction2 == 90) {
    				for (long long i = y + 1; i > y - 2; i--) {
    					for (long long j = h + 1; j < h + 3; j++) {
    						if (map[x + 1][i][j] == 0) {
    							cout << ' ';
    						} else if (map[x + 1][i][j] == 1) {
    							cout << '?';
    						} else if (map[x + 1][i][j] == 2) {
    							cout << '#';
    						} else if (map[x + 1][i][j] == 3) {
    							cout << '&';
    						}
    					}
    					cout << endl;
    				}
    			}
    			//后
    			if (direction1 == 180 && direction2 == 90) {
    				for (long long i = y + 1; i > y - 2; i--) {
    					for (long long j = h + 1; j < h + 3; j++) {
    						if (map[x - 1][i][j] == 0) {
    							cout << ' ';
    						} else if (map[x - 1][i][j] == 1) {
    							cout << '?';
    						} else if (map[x - 1][i][j] == 2) {
    							cout << '#';
    						} else if (map[x - 1][i][j] == 3) {
    							cout << '&';
    						}
    					}
    					cout << endl;
    				}
    			}
    			//左
    			if (direction1 == 270 && direction2 == 90) {
    				for (long long i = x + 1; i > x - 2; i--) {
    					for (long long j = h + 1; j < h + 3; j++) {
    						if (map[i][y - 1][j] == 0) {
    							cout << ' ';
    						} else if (map[i][y - 1][j] == 1) {
    							cout << '?';
    						} else if (map[i][y - 1][j] == 2) {
    							cout << '#';
    						} else if (map[i][y - 1][j] == 3) {
    							cout << '&';
    						}
    					}
    					cout << endl;
    				}
    			}
    			//右
    			if (direction1 == 90 && direction2 == 90) {
    				for (long long i = x + 1; i > x - 2; i--) {
    					for (long long j = h + 1; j < h + 3; j++) {
    						if (map[i][y + 1][j] == 0) {
    							cout << ' ';
    						} else if (map[i][y + 1][j] == 1) {
    							cout << '?';
    						} else if (map[i][y + 1][j] == 2) {
    							cout << '#';
    						} else if (map[i][y + 1][j] == 3) {
    							cout << '&';
    						}
    					}
    					cout << endl;
    				}
    			}
    			//上
    			if (direction2 == 180) {
    				system("cls");//清屏
    				color(0, 4);
    				cout << "%        %" << endl << endl;
    				cout << "%        %" << endl;
    				cout << " %      %" << endl;
    				cout << "  %    %" << endl;
    				cout << "   %  %" << endl;
    				cout << "    %%";
    				Sleep(10);//等待0.01秒
    				system("cls");//清屏
    				cout << "Game Over!!!";
    				Sleep(2000);//等待2秒
    				system("cls");//清屏
    				death++;
    				break;
    			}
    			//下
    			if (direction2 == 0) {
    				for (long long i = x - 1; i < x + 3; i++) {
    					for (long long j = y + 1; j > y - 2; j--) {
    						if (map[i][j][h - 1] == 0) {
    							cout << ' ';
    						} else if (map[i][j][h - 1] == 1) {
    							cout << '?';
    						} else if (map[i][j][h - 1] == 2) {
    							cout << '#';
    						} else if (map[i][j][h - 1] == 3) {
    							cout << '&';
    						}
    					}
    					cout << endl;
    				}
    			}
    			if (hp01 <= 50) {
    				color(0, 4);
    				cout << "   ";
    				system("color 0F");
    				Sleep(300);
    			}
    			key = _getch(); //读取键盘
    			//按键
    			if (key == 119 && direction1 == 0 && direction2 == 90 && map[x + 1][y][h] == 0) {
    				x++;
    			} else if (key == 115 && direction1 == 0 && direction2 == 90 && map[x - 1][y][h] == 0) {
    				x--;
    			} else if (key == 97 && direction1 == 0 && direction2 == 90 && map[x][y - 1][h] == 0) {
    				y--;
    			} else if (key == 100 && direction1 == 0 && direction2 == 90 && map[x][y + 1][h] == 0) {
    				y++;
    			} else if (key == 103 && direction1 == 0 && direction2 == 90) {
    				Staging1 = x + 1;
    				Staging2 = y;
    				Staging3 = h;
    				map[x + 1][y][h] = 4;
    				attack = attack + 3;
    			} else if (key == 104 && direction1 == 0 && direction2 == 90 && map[x + 1][y][h] == 4) {
    				hp02 = hp02 - 10;
    			} else if (key == 119 && direction1 == 180 && direction2 == 90 && map[x - 1][y][h] == 0) {
    				x--;
    			} else if (key == 115 && direction1 == 180 && direction2 == 90 && map[x + 1][y][h] == 0) {
    				x++;
    			} else if (key == 97 && direction1 == 180 && direction2 == 90 && map[x][y + 1][h] == 0) {
    				y++;
    			} else if (key == 100 && direction1 == 180 && direction2 == 90 && map[x][y - 1][h] == 0) {
    				y--;
    			} else if (key == 103 && direction1 == 180 && direction2 == 90) {
    				Staging1 = x - 1;
    				Staging2 = y;
    				Staging3 = h;
    				map[x - 1][y][h] = 4;
    				attack = attack + 3;
    			} else if (key == 104 && direction1 == 180 && direction2 == 90 && map[x - 1][y][h] == 4) {
    				hp02 = hp02 - 10;
    			} else if (key == 119 && direction1 == 270 && direction2 == 90 && map[x][y - 1][h] == 0) {
    				y--;
    			} else if (key == 115 && direction1 == 270 && direction2 == 90 && map[x][y + 1][h] == 0) {
    				y++;
    			} else if (key == 97 && direction1 == 270 && direction2 == 90 && map[x - 1][y][h] == 0) {
    				x--;
    			} else if (key == 100 && direction1 == 270 && direction2 == 90 && map[x + 1][y][h] == 0) {
    				x++;
    			} else if (key == 103 && direction1 == 270 && direction2 == 90) {
    				Staging1 = x;
    				Staging2 = y - 1;
    				Staging3 = h;
    				map[x][y - 1][h] = 4;
    				attack = attack + 3;
    			} else if (key == 104 && direction1 == 270 && direction2 == 90 && map[x][y - 1][h] == 4) {
    				hp02 = hp02 - 10;
    			} else if (key == 119 && direction1 == 90 && direction2 == 90 && map[x][y + 1][h] == 0) {
    				y++;
    			} else if (key == 115 && direction1 == 90 && direction2 == 90 && map[x][y - 1][h] == 0) {
    				y--;
    			} else if (key == 97 && direction1 == 90 && direction2 == 90 && map[x + 1][y][h] == 0) {
    				x++;
    			} else if (key == 100 && direction1 == 90 && direction2 == 90 && map[x - 1][y][h] == 0) {
    				x--;
    			} else if (key == 103 && direction1 == 90 && direction2 == 90) {
    				Staging1 = x;
    				Staging2 = y + 1;
    				Staging3 = h;
    				map[x][y + 1][h] = 4;
    				attack = attack + 3;
    			} else if (key == 104 && direction1 == 0 && direction2 == 90 && map[x][y + 1][h] == 4) {
    				hp02 = hp02 - 10;
    			} else if (key == 105) {
    				direction2 = direction2 + 90;
    				if (direction2 == 360) {
    					direction2 = 0;
    				}
    			} else if (key == 107) {
    				if (direction2 == 0) {
    					direction2 = 360;
    				}
    				direction2 = direction2 - 90;
    			} else if (key == 106) {
    				if (direction1 == 0) {
    					direction1 = 360;
    				}
    				direction1 = direction1 - 90;
    			} else if (key == 108) {
    				direction1 = direction1 + 90;
    				if (direction1 == 360) {
    					direction1 = 0;
    				}
    			} else if (key == 27) {
    				for (;;) {
    					system("cls");//清屏
    					cout << "1.设置出生点" << endl;
    					cout << "2.退出游戏" << endl;
    					cout << "3.继续游戏" << endl;
    					cout << "4.设置延迟" << endl;
    					if (a == 0)
    						cout << "5.开启五彩斑斓\n";
    					else if (a == 1)
    						cout << "5.取消五彩斑斓\n";
    					key = _getch(); //读取键盘
    					if (key == 49) {
    						system("cls");//清屏
    						homex = x;
    						homey = y;
    						homeh = 26;
    						break;
    					} else if (key == 50) {
    						for (;;) {
    							system("cls");//清屏
    							cout << "Y\\N" << endl;
    							key = _getch(); //读取键盘
    							if (key == 121) {
    								system("cls");//清屏
    								return 0;
    							} else if (key == 110) {
    								system("cls");//清屏
    								break;
    							} else {
    								cout << "输入错误";
    								Sleep(500);//等待0.5秒
    								system("cls");//清屏
    							}
    						}
    					} else if (key == 51) {
    						system("cls");//清屏
    						break;
    					} else if (key == 52) {
    						system("cls");//清屏
    						cout << "当前延迟为:" << delay << endl;
    						cout << "新延迟为:";
    						cin >> delay;
    						system("cls");//清屏
    						break;
    					} else if (key == 53) {
    						if (a == 0) {
    							a = 1;
    						} else if (a == 1) {
    							a = 0;
    						}
    					} else {
    						cout << "输入错误";
    						Sleep(500);//等待0.5秒
    						system("cls");//清屏
    					}
    				}
    			} else if (key == 32) {
    				h = h + 2;
    				height = height + 2;
    			}
    			//加血
    			if (hp01 != hp1) {
    				hp01++;
    			}
    			system("cls");//清屏
    			Sleep(delay * 10); //延迟
    			electricity = electricity - 0.1;
    			//攻击次数-1
    			if (attack > 0) {
    				attack--;
    				hp01 = hp01 - 15;
    			}
    			//消除Boss
    			if (attack == 0) {
    				map[Staging1][Staging2][Staging3] = 0;
    			}
    			//死亡
    			if (hp01 <= 0 || electricity <= 0 || direction2 == 270) {
    				cout << "Game Over!!!";
    				Sleep(2000);//等待2秒
    				system("cls");//清屏
    				death++;
    				break;
    			}
    			//胜利
    			if (hp02 <= 0) {
    				system("cls");//清屏
    				system("color 4F");
    				cout << "你赢了,Game Over" << endl;
    				cout << "死亡次数:" << death << endl;
    				cout << "Boss血量为" << hp2;
    				key = _getch(); //读取键盘
    				system("cls");//清屏
    				application6();
    				return 0;
    			}
    			//落下
    			if (height > 0) {
    				height--;
    				h--;
    			}
    			if (a == 1) {
    				rand1 = rand() % 6;
    				if (rand1 == 0)
    					system("color 0F");
    				else if (rand1 == 1)
    					system("color 1F");
    				else if (rand1 == 2)
    					system("color 2F");
    				else if (rand1 == 3)
    					system("color 3F");
    				else if (rand1 == 4)
    					system("color 4F");
    				else if (rand1 == 5)
    					system("color 5F");
    			}
    		}
    
    	}
    	return 0;
    }
    

    My map1.2.1

    //头文件
    #include <bits/stdc++.h>
    #include <stdio.h>
    #include <conio.h>
    #include <ctime>
    #include <windows.h>
    #include <cstdlib>
    //读取头文件
    using namespace std;
    
    int homex = 25, homey = 25, homeh = 26; //出生点的位置
    int x = 25, y = 25, h = 26; //自己的位置
    int key;//按键码值读取
    char letter;//输入字母
    string character;//输入字符
    string name;//游戏名称
    string password1;//游戏密码
    string password2;//游戏密码(反码)
    int hp1, hp2; //"我"和敌人的血量(满血)
    int hp01, hp02; //"我"和敌人的血量(实时)
    float electricity = 100; //手电筒的电
    int direction1, direction2; //横、竖方向
    int height;//高度
    long long attack;//攻击次数
    int Staging1, Staging2, Staging3, Staging4; //暂存点
    long long death;//死亡次数
    int a;
    int rand1;
    int windows; //小弹窗
    
    //调色
    void color(int ForgC, int BackC) {
    	WORD wColor = ((BackC & 0x0F) << 4) + (ForgC & 0x0F);
    	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), wColor);
    }
    
    //开头的显示
    void application1() {
    	system("color 0F");
    	cout << "——————————""欢迎来玩My map1.2.1——————————\n";
    	cout << "请输入你的游戏名称:";
    	getline(cin, name);//一整行的输入数据都识别
    	cout << "请输入你的游戏密码(建议输入英文):";
    	getline(cin, password1);//一整行的输入数据都识别
    	Sleep(1000);//等待一秒
    	//反码加密
    	password2 = password1;
    	int mid = 0;
    	for (int i = 0; i < password2.size(); i++) {
    		if ((password2[i] >= 'a') && (password2[i] <= 'z')) {
    			mid = password2[i] - 'a';
    			password2[i] = 'z' - mid;
    		} else if ((password2[i] >= 'A') && (password2[i] <= 'Z')) {
    			mid = password2[i] - 'A';
    			password2[i] = 'Z' - mid;
    		}
    	}
    	system("cls");//清屏
    	windows = MessageBox(NULL, (LPCTSTR)TEXT("加密成功")
    	                     , (LPCTSTR)TEXT("游戏"), MB_ICONEXCLAMATION);
    	Sleep(100);//等待0.1秒
    }
    
    //主页
    void application2() {
    	for (;;) {
    		system("cls");//清屏
    		cout << "1.用户信息\n";
    		cout << "2.开始游戏\n";
    		color(0, 4);
    		cout << "3.更新说明\n";
    		cout << "4.关于程序\n";
    		if (a == 0)
    			cout << "5.开启五彩斑斓\n";
    		else if (a == 1)
    			cout << "5.取消五彩斑斓\n";
    		key = _getch(); //读取键盘
    		if (key == 49) {
    			system("cls");//清屏
    			cout << "用户名:" << name;
    			cout << "密码:" << password2;
    			key = _getch();//读取键盘
    		} else if (key == 50) {
    			break;
    		} else if (key == 51) {
    			system("cls");//清屏
    			system("color 0F");
    			if (a == 1) {
    				rand1 = rand() % 6;
    				if (rand1 == 0)
    					system("color 0F");
    				else if (rand1 == 1)
    					system("color 1F");
    				else if (rand1 == 2)
    					system("color 2F");
    				else if (rand1 == 3)
    					system("color 3F");
    				else if (rand1 == 4)
    					system("color 4F");
    				else if (rand1 == 5)
    					system("color 5F");
    			}
    			cout << "弹窗更新";
    			key = _getch(); //读取键盘
    		} else if (key == 52) {
    			system("cls");//清屏
    			system("start cmd");//打开cmd
    		} else if (key == 53) {
    			system("cls");//清屏
    			if (a == 0)
    				a = 1;
    			else if (a == 1)
    				a = 0;
    		} else {
    			system("cls");//清屏
    			windows = MessageBox(NULL, (LPCTSTR)TEXT("输入错误")
    			                     , (LPCTSTR)TEXT("游戏"), MB_ICONEXCLAMATION);
    		}
    		system("color 0F");
    		if (a == 1) {
    			rand1 = rand() % 6;
    			if (rand1 == 0)
    				system("color 0F");
    			else if (rand1 == 1)
    				system("color 1F");
    			else if (rand1 == 2)
    				system("color 2F");
    			else if (rand1 == 3)
    				system("color 3F");
    			else if (rand1 == 4)
    				system("color 4F");
    			else if (rand1 == 5)
    				system("color 5F");
    		}
    	}
    }
    
    //选项
    void application3() {
    	for (;;) {
    		//难度
    		cout << "——————难度选择——————\n";
    		cout << "1.简单\n";
    		cout << "2.普通\n";
    		cout << "3.困难\n";
    		cout << "4.专家\n";
    		cout << "5.噩梦\n";
    		cout << "6.未知\n";
    		key = _getch(); //读取键盘
    		if (key == 49) {
    			//"我"和敌人各100血
    			hp1 = 100;
    			hp2 = 100;
    			break;
    		} else if (key == 50) {
    			//"我"100血,敌人500血
    			hp1 = 100;
    			hp2 = 500;
    			break;
    		} else if (key == 51) {
    			//"我"100血,敌人1000血
    			hp1 = 100;
    			hp2 = 1000;
    			break;
    		} else if (key == 52) {
    			//"我"100血,敌人5000血
    			hp1 = 100;
    			hp2 = 5000;
    			break;
    		} else if (key == 53) {
    			//"我"100血,敌人50000血
    			hp1 = 100;
    			hp2 = 50000;
    			break;
    		} else if (key == 54) {
    			//"我"50血,敌人100000血
    			hp1 = 50;
    			hp2 = 100000;
    			break;
    		} else {
    			windows = MessageBox(NULL, (LPCTSTR)TEXT("输入错误")
    			                     , (LPCTSTR)TEXT("游戏"), MB_ICONEXCLAMATION);
    			system("cls");
    		}
    	}
    	system("cls");//清屏
    	cout << "请按任意键继续……";
    	key = _getch(); //读取键盘
    }
    
    //游戏说明
    void application4() {
    	cout << "游戏说明:\n";
    	key = _getch(); //读取键盘
    	cout << "1.按w,s,a,d键就能上、下、左、右移动,\n";
    	Sleep(100);//等待0.1秒
    	cout << "按空格键可以跳跃,\n";
    	Sleep(100);//等待0.1秒
    	cout << "按i,k,j,l可以画面上、下、左、右移动\n";
    	key = _getch(); //读取键盘
    	cout << "2.游戏中的地势为平地,而且无树、草、花,无法破坏\n";
    	key = _getch(); //读取键盘
    	cout << "3.游戏中的泥土用#表示,\n";
    	Sleep(100);//等待0.1秒
    	cout << "长着青苔的石砖用&表示,\n";
    	Sleep(100);//等待0.1秒
    	cout << "随机用?表示\n";
    	key = _getch(); //读取键盘
    	cout << "4.千万不要往头顶望!!!\n";
    	key = _getch(); //读取键盘
    	cout << "5.你可以按g键激怒Boss,让它来正面跟你pvp\n";
    	key = _getch(); //读取键盘
    	cout << "6.如果手电筒的电为0,那么”Game Over“了\n";
    	key = _getch(); //读取键盘
    	cout << "7.按下esc键(键盘左上角的按键),就能设置出生点,死亡后重生到出生点\n";
    	key = _getch(); //读取键盘
    	cout << "8.往下看,会进入潜行模式无法移动(跳跃除外)\n";
    	key = _getch(); //读取键盘
    	cout << "9.按h键,挥剑\n";
    	key = _getch(); //读取键盘
    	cout << "10.Boss会隐形\n";
    	key = _getch(); //读取键盘
    	cout << "11.Boss血量为0时,按任意键即可\n";
    	Sleep(300);//等待0.3秒
    	cout << "按任意键开始游戏……\n";
    	key = _getch(); //读取键盘
    }
    
    //故事情节(前)
    void application5() {
    	cout << "有一天,你到平原冒险,误入了迷雾平原。" << endl;
    	Sleep(100);//等待0.1秒
    	cout << "你只带了无限食物、手电筒和铜剑。" << endl;
    	Sleep(100);//等待0.1秒
    	cout << "手电筒的光只能照亮你的附近" << endl;
    	Sleep(100);//等待0.1秒
    	cout << "你能否胜利呢???" << endl;
    	Sleep(100);//等待0.1秒
    	cout << "祝你好运," << name;
    	key = _getch(); //读取键盘
    }
    
    //故事情节(后)
    void application6() {
    	cout << "你成功讨伐了Boss,迷雾也无影无踪," << endl;
    	cout << "边界墙也消失了";
    }
    
    //主函数
    int main() {
    	int map[51][51][21] = {0};
    	long long delay; //延迟
    	application1();
    	application2();
    	system("color 0F");
    	system("cls");//清屏
    	application3();
    	system("cls");//清屏
    	application4();
    	system("cls");//清屏
    	application5();
    	system("cls");//清屏
    	for (;;) {
    		color(0, 4);
    		cout << "输入密码:";
    		getline(cin, character); ////一整行的输入数据都识别
    		if (character != password1) {
    			color(0, 4);
    			windows = MessageBox(NULL, (LPCTSTR)TEXT("输入错误")
    			                     , (LPCTSTR)TEXT("游戏"), MB_ICONEXCLAMATION);
    			system("cls");//清屏
    		} else {
    			color(0, 4);
    			cout << "ok";
    			Sleep(500);//等待0.5秒
    			system("cls");//清屏
    			system("color 0F");
    			if (a == 1) {
    				rand1 = rand() % 6;
    				if (rand1 == 0)
    					system("color 0F");
    				else if (rand1 == 1)
    					system("color 1F");
    				else if (rand1 == 2)
    					system("color 2F");
    				else if (rand1 == 3)
    					system("color 3F");
    				else if (rand1 == 4)
    					system("color 4F");
    				else if (rand1 == 5)
    					system("color 5F");
    			}
    			break;
    		}
    		system("color 0F");
    		if (a == 1) {
    			rand1 = rand() % 6;
    			if (rand1 == 0)
    				system("color 0F");
    			else if (rand1 == 1)
    				system("color 1F");
    			else if (rand1 == 2)
    				system("color 2F");
    			else if (rand1 == 3)
    				system("color 3F");
    			else if (rand1 == 4)
    				system("color 4F");
    			else if (rand1 == 5)
    				system("color 5F");
    		}
    	}
    	color(0, 4);
    	cout << "延迟:";
    	cin >> delay;
    	system("cls");//清屏
    	//以防死亡就不能继续玩
    	hp02 = hp2;
    	system("color 0F");
    	if (a == 1) {
    		rand1 = rand() % 6;
    		if (rand1 == 0)
    			system("color 0F");
    		else if (rand1 == 1)
    			system("color 1F");
    		else if (rand1 == 2)
    			system("color 2F");
    		else if (rand1 == 3)
    			system("color 3F");
    		else if (rand1 == 4)
    			system("color 4F");
    		else if (rand1 == 5)
    			system("color 5F");
    	}
    	for (;;) {
    		//赋值
    		hp01 = hp1;
    		height = 0;
    		x = homex;
    		y = homey;
    		h = homeh;
    		electricity = 100;
    		direction1 = 0;
    		direction2 = 90;
    		attack = 0;
    		system("cls");//清屏
    		//游戏内部
    		for (;;) {
    			//加载地面
    			for (long long i = x - 1; i < x + 2; i++)
    				for (long long j = y - 1; j < y + 2; j++)
    					if (map[i][j][25] != 1)
    						map[i][j][25] = 2;
    			//加载边界墙
    			if (x == 49) {
    				map[x + 1][y][h] = 3;
    			}
    			if (y == 49) {
    				map[x][y + 1][h] = 3;
    			}
    			if (h == 19) {
    				map[x][y][h + 1] = 3;
    			}
    			if (x == 1) {
    				map[x - 1][y][h] = 3;
    			}
    			if (y == 1) {
    				map[x][y - 1][h] = 3;
    			}
    			if (h == 1) {
    				map[x][y][h - 1] = 3;
    			}
    			//主题
    			cout << "坐标:" << x << ',' << y << ',' << h << endl;
    			cout << "我的血量:" << hp1 << "\\" << hp01 << endl;
    			cout << "Boss的血量:" << hp2 << "\\" << hp02 << endl;
    			cout << "手电筒的电量:";
    			cout << fixed << setprecision(1) << electricity << endl;
    			//显示
    			//前
    			if (direction1 == 0 && direction2 == 90) {
    				for (long long i = y + 1; i > y - 2; i--) {
    					for (long long j = h + 1; j < h + 3; j++) {
    						if (map[x + 1][i][j] == 0) {
    							cout << ' ';
    						} else if (map[x + 1][i][j] == 1) {
    							cout << '?';
    						} else if (map[x + 1][i][j] == 2) {
    							cout << '#';
    						} else if (map[x + 1][i][j] == 3) {
    							cout << '&';
    						}
    					}
    					cout << endl;
    				}
    			}
    			//后
    			if (direction1 == 180 && direction2 == 90) {
    				for (long long i = y + 1; i > y - 2; i--) {
    					for (long long j = h + 1; j < h + 3; j++) {
    						if (map[x - 1][i][j] == 0) {
    							cout << ' ';
    						} else if (map[x - 1][i][j] == 1) {
    							cout << '?';
    						} else if (map[x - 1][i][j] == 2) {
    							cout << '#';
    						} else if (map[x - 1][i][j] == 3) {
    							cout << '&';
    						}
    					}
    					cout << endl;
    				}
    			}
    			//左
    			if (direction1 == 270 && direction2 == 90) {
    				for (long long i = x + 1; i > x - 2; i--) {
    					for (long long j = h + 1; j < h + 3; j++) {
    						if (map[i][y - 1][j] == 0) {
    							cout << ' ';
    						} else if (map[i][y - 1][j] == 1) {
    							cout << '?';
    						} else if (map[i][y - 1][j] == 2) {
    							cout << '#';
    						} else if (map[i][y - 1][j] == 3) {
    							cout << '&';
    						}
    					}
    					cout << endl;
    				}
    			}
    			//右
    			if (direction1 == 90 && direction2 == 90) {
    				for (long long i = x + 1; i > x - 2; i--) {
    					for (long long j = h + 1; j < h + 3; j++) {
    						if (map[i][y + 1][j] == 0) {
    							cout << ' ';
    						} else if (map[i][y + 1][j] == 1) {
    							cout << '?';
    						} else if (map[i][y + 1][j] == 2) {
    							cout << '#';
    						} else if (map[i][y + 1][j] == 3) {
    							cout << '&';
    						}
    					}
    					cout << endl;
    				}
    			}
    			//上
    			if (direction2 == 180) {
    				system("cls");//清屏
    				color(0, 4);
    				cout << "%        %" << endl << endl;
    				cout << "%        %" << endl;
    				cout << " %      %" << endl;
    				cout << "  %    %" << endl;
    				cout << "   %  %" << endl;
    				cout << "    %%";
    				Sleep(10);//等待0.01秒
    				system("cls");//清屏
    				cout << "Game Over!!!";
    				Sleep(2000);//等待2秒
    				system("cls");//清屏
    				death++;
    				break;
    			}
    			//下
    			if (direction2 == 0) {
    				for (long long i = x - 1; i < x + 3; i++) {
    					for (long long j = y + 1; j > y - 2; j--) {
    						if (map[i][j][h - 1] == 0) {
    							cout << ' ';
    						} else if (map[i][j][h - 1] == 1) {
    							cout << '?';
    						} else if (map[i][j][h - 1] == 2) {
    							cout << '#';
    						} else if (map[i][j][h - 1] == 3) {
    							cout << '&';
    						}
    					}
    					cout << endl;
    				}
    			}
    			if (hp01 <= 50) {
    				color(0, 4);
    				cout << "   ";
    				system("color 0F");
    				Sleep(300);
    			}
    			key = _getch(); //读取键盘
    			//按键
    			if (key == 119 && direction1 == 0 && direction2 == 90 && map[x + 1][y][h] == 0) {
    				x++;
    			} else if (key == 115 && direction1 == 0 && direction2 == 90 && map[x - 1][y][h] == 0) {
    				x--;
    			} else if (key == 97 && direction1 == 0 && direction2 == 90 && map[x][y - 1][h] == 0) {
    				y--;
    			} else if (key == 100 && direction1 == 0 && direction2 == 90 && map[x][y + 1][h] == 0) {
    				y++;
    			} else if (key == 103 && direction1 == 0 && direction2 == 90) {
    				Staging1 = x + 1;
    				Staging2 = y;
    				Staging3 = h;
    				map[x + 1][y][h] = 4;
    				attack = attack + 3;
    			} else if (key == 104 && direction1 == 0 && direction2 == 90 && map[x + 1][y][h] == 4) {
    				hp02 = hp02 - 10;
    			} else if (key == 119 && direction1 == 180 && direction2 == 90 && map[x - 1][y][h] == 0) {
    				x--;
    			} else if (key == 115 && direction1 == 180 && direction2 == 90 && map[x + 1][y][h] == 0) {
    				x++;
    			} else if (key == 97 && direction1 == 180 && direction2 == 90 && map[x][y + 1][h] == 0) {
    				y++;
    			} else if (key == 100 && direction1 == 180 && direction2 == 90 && map[x][y - 1][h] == 0) {
    				y--;
    			} else if (key == 103 && direction1 == 180 && direction2 == 90) {
    				Staging1 = x - 1;
    				Staging2 = y;
    				Staging3 = h;
    				map[x - 1][y][h] = 4;
    				attack = attack + 3;
    			} else if (key == 104 && direction1 == 180 && direction2 == 90 && map[x - 1][y][h] == 4) {
    				hp02 = hp02 - 10;
    			} else if (key == 119 && direction1 == 270 && direction2 == 90 && map[x][y - 1][h] == 0) {
    				y--;
    			} else if (key == 115 && direction1 == 270 && direction2 == 90 && map[x][y + 1][h] == 0) {
    				y++;
    			} else if (key == 97 && direction1 == 270 && direction2 == 90 && map[x - 1][y][h] == 0) {
    				x--;
    			} else if (key == 100 && direction1 == 270 && direction2 == 90 && map[x + 1][y][h] == 0) {
    				x++;
    			} else if (key == 103 && direction1 == 270 && direction2 == 90) {
    				Staging1 = x;
    				Staging2 = y - 1;
    				Staging3 = h;
    				map[x][y - 1][h] = 4;
    				attack = attack + 3;
    			} else if (key == 104 && direction1 == 270 && direction2 == 90 && map[x][y - 1][h] == 4) {
    				hp02 = hp02 - 10;
    			} else if (key == 119 && direction1 == 90 && direction2 == 90 && map[x][y + 1][h] == 0) {
    				y++;
    			} else if (key == 115 && direction1 == 90 && direction2 == 90 && map[x][y - 1][h] == 0) {
    				y--;
    			} else if (key == 97 && direction1 == 90 && direction2 == 90 && map[x + 1][y][h] == 0) {
    				x++;
    			} else if (key == 100 && direction1 == 90 && direction2 == 90 && map[x - 1][y][h] == 0) {
    				x--;
    			} else if (key == 103 && direction1 == 90 && direction2 == 90) {
    				Staging1 = x;
    				Staging2 = y + 1;
    				Staging3 = h;
    				map[x][y + 1][h] = 4;
    				attack = attack + 3;
    			} else if (key == 104 && direction1 == 0 && direction2 == 90 && map[x][y + 1][h] == 4) {
    				hp02 = hp02 - 10;
    			} else if (key == 105) {
    				direction2 = direction2 + 90;
    				if (direction2 == 360) {
    					direction2 = 0;
    				}
    			} else if (key == 107) {
    				if (direction2 == 0) {
    					direction2 = 360;
    				}
    				direction2 = direction2 - 90;
    			} else if (key == 106) {
    				if (direction1 == 0) {
    					direction1 = 360;
    				}
    				direction1 = direction1 - 90;
    			} else if (key == 108) {
    				direction1 = direction1 + 90;
    				if (direction1 == 360) {
    					direction1 = 0;
    				}
    			} else if (key == 27) {
    				for (;;) {
    					system("cls");//清屏
    					cout << "1.设置出生点" << endl;
    					cout << "2.退出游戏" << endl;
    					cout << "3.继续游戏" << endl;
    					cout << "4.设置延迟" << endl;
    					if (a == 0)
    						cout << "5.开启五彩斑斓\n";
    					else if (a == 1)
    						cout << "5.取消五彩斑斓\n";
    					key = _getch(); //读取键盘
    					if (key == 49) {
    						system("cls");//清屏
    						homex = x;
    						homey = y;
    						homeh = 26;
    						break;
    					} else if (key == 50) {
    						for (;;) {
    							system("cls");//清屏
    							cout << "Y\\N" << endl;
    							key = _getch(); //读取键盘
    							if (key == 121) {
    								system("cls");//清屏
    								return 0;
    							} else if (key == 110) {
    								system("cls");//清屏
    								break;
    							} else {
    								windows = MessageBox(NULL, (LPCTSTR)TEXT("输入错误")
    								                     , (LPCTSTR)TEXT("游戏"), MB_ICONEXCLAMATION);
    								system("cls");//清屏
    							}
    						}
    					} else if (key == 51) {
    						system("cls");//清屏
    						break;
    					} else if (key == 52) {
    						system("cls");//清屏
    						cout << "当前延迟为:" << delay << endl;
    						cout << "新延迟为:";
    						cin >> delay;
    						system("cls");//清屏
    						break;
    					} else if (key == 53) {
    						if (a == 0) {
    							a = 1;
    						} else if (a == 1) {
    							a = 0;
    						}
    					} else {
    						windows = MessageBox(NULL, (LPCTSTR)TEXT("输入错误")
    						                     , (LPCTSTR)TEXT("游戏"), MB_ICONEXCLAMATION);
    						system("cls");//清屏
    					}
    				}
    			} else if (key == 32) {
    				h = h + 2;
    				height = height + 2;
    			} else {
    				windows = MessageBox(NULL, (LPCTSTR)TEXT("输入错误")
    				                     , (LPCTSTR)TEXT("游戏"), MB_ICONEXCLAMATION);
    				electricity = electricity + 0.1;
    			}
    			//加血
    			if (hp01 != hp1) {
    				hp01++;
    			}
    			system("cls");//清屏
    			Sleep(delay * 10); //延迟
    			electricity = electricity - 0.1;
    			//攻击次数-1
    			if (attack > 0) {
    				attack--;
    				hp01 = hp01 - 15;
    			}
    			//消除Boss
    			if (attack == 0) {
    				map[Staging1][Staging2][Staging3] = 0;
    			}
    			//死亡
    			if (hp01 <= 0 || electricity <= 0 || direction2 == 270) {
    				cout << "Game Over!!!";
    				Sleep(2000);//等待2秒
    				system("cls");//清屏
    				death++;
    				break;
    			}
    			//胜利
    			if (hp02 <= 0) {
    				system("cls");//清屏
    				system("color 4F");
    				cout << "你赢了,Game Over" << endl;
    				cout << "死亡次数:" << death << endl;
    				cout << "Boss血量为" << hp2;
    				key = _getch(); //读取键盘
    				system("cls");//清屏
    				application6();
    				return 0;
    			}
    			//落下
    			if (height > 0) {
    				height--;
    				h--;
    			}
    			if (a == 1) {
    				rand1 = rand() % 6;
    				if (rand1 == 0)
    					system("color 0F");
    				else if (rand1 == 1)
    					system("color 1F");
    				else if (rand1 == 2)
    					system("color 2F");
    				else if (rand1 == 3)
    					system("color 3F");
    				else if (rand1 == 4)
    					system("color 4F");
    				else if (rand1 == 5)
    					system("color 5F");
    			}
    		}
    
    	}
    	return 0;
    }
    
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